For a new project I wanted to recreate the “creature collection” experience that many of us are familiar with. For that, I created 3D models in Blender (top) that I then created renders that turned those models into sprite work. Creating fast and easy sprites that had a lot of consistency.
This means that I didn’t have to worry about a lot of the details like anatomy, perspective, and lighting as the render engine handled a lot of that hard work for me. I only had to manage the photography element of making sure the angles and perspectives fit for the project itself.